/// @description Update

if (room = romMenu){
	if (completedLevel1 == true) {
		objGotoLevel2.sprite_index = sprDoorOpen;
	}
	if (completedLevel2 == true) {
		objGotoLevel3.sprite_index = sprDoorOpen;
	}
	if (completedLevel3 == true) {
		objGotoLevel4.sprite_index = sprDoorOpen;
	}
	if (completedLevel4 == true) {
		objGotoLevel5.sprite_index = sprDoorOpen;
	}
}

