/// @description Initialization
// Created by Marc Lozano
audio_play_sound(sound2,1,false);
// Blood
alarm[0]=100;
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
instance_create_depth(x, y-5, depth-1, objBlood);
